Map
Rooms
Library
Check modifiers:
+2 on all standard Knowledge checks (Arcana, Architecture, Demon Lore, Dungeoneering, Geography, History, Local, Nature, Nobility, Religions, The Planes)
+1 on anything else.
All 50% faster
Special:
Airships: 1 of 3 known books.
disease “a bunch of disease books” (per Kevin) that Krebsbach (Erik) bought from Frank Lechner .
Alchemical Lab x2 - Typically working on Krebsbach (Erik) projects. +4 to 1 alchemist or +2 to 4.
Artificer’s Shop - Usually used by Met (Derek) . +2 to 1 crafter.
Control Room:
Storage: Storage: 8,000 ft3
Staff
General: 1 unseen servant to keep everything clean
Alchemical Lab: 8 unseen crafters
Artificer’s Shop: Derek?
Library: 2 unseen crafter librarians
Magic
glyph of warding (greater), max emp on door to alchemy room. 120 acid dmg, Ref DC 80 for 1/2. All 5 energies. Entrance of the Alchemy Lab. Only Krebsbach (Erik) & Met (Derek) can pass.