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Background/Description
Character sheet He’s large though it’s hard to see his build or even race through the magically darkened cloak, though he carries a large scythe that can create whispers and a fog. He seems to have a rage problem, and can perform incredible feats of strength when mad.
Goals:
- disease
- Spoke to a Hedge Wizard in first village we were in and received undisclosed info. todo
- Infected Kobolds in different areas with (has probably combined into something worse):
- Cacklefire
- Mindfire
- Slimy Doom
- Shakes
- Airship
- Once we have a stable place, officially start Healing Mage Organization
activeMagic :
Note: these are not easy to see due to nondetection.
- Senses
- arcane sight - detect magic 120 ft (automatically know location and power of auras and which spells/effects are active on any individual)
- blessed sight - detect evil 180 ft
- blindsight - 90ft
- ebon eyes - see in normal and magical darkness like normal
- status, greater - monitor relative position and general condition of party members, can cast 0-2 lvl touch spells on them remotely
- true seeing
- Defensive
- mind blank - (from Met (Derek)) protected against all things that detect, influence, or read emotions or thoughts.
- nondetection - difficult to detect by divination (caster check against DC 15 + my caster level)
- psychic poison - anyone trying to target w/ mind-affecting or divination are hit w/ Estadrach (1d8 Wis/2d8 Wis)
- Also cast on sleeping area.
- Movement
- burrow
- freedom of movement
- swim
- water breathing
- wind walk
- Other
- read all languages really fast
- tongues
- More: lots more…these are just the important to know
Known Associates
- Party
- Friendly/Favors
- Frank Lechner - book salesman keeping an eye out for books on Airship and disease for me.
- Moon Watcher - dragon he resurrected
- Count Lucas Clayton of Mossley - count he resurrected and brought back to civilization (though Niki got him arrested…)
- Healing Mage Organization